At Unite 2016 this year, many new features and collaborations were introduced, including Unity’s partnership with OTOY for Octane Render within Unity for free. With this new tool, it is now possible to bridge the gap between Unity’s dynamic graphic capabilities and professional grade CG film pipelines. Amongst one of the announcements was the beta for Unity[…]
On September 21st, we attended GTC Taiwan 2016 to learn about the latest advances in GPU technology from NVIDIA. There was a huge emphasis this year with their push for AI and Deep Neural Nets (DNN) using their latest Jetson and DGX-1 boards. They also showed off their newest advances in training smart cars with[…]
On August 29th, we attended the 2nd annual AR/VR Game Jam with ibilab and Land Slide Studio here in Taipei. Using our past experiences with rapid prototyping, we developed an intense VR game over the course of 3 days. Our game Sail 2 Vinland is a story about vikings trying to make their way home[…]
AISA Live Streaming 360 recently asked us to film a short dance video for their press conference here in Taiwan. Working with professional dancers from Dance Soul and TPI Trainees, we were able to shoot this short 360 video overnight. Checkout the video below:
Thanks to Unity, we have now become the first group of certified Unity Developers in Taiwan! We have been using their tools for many years on many projects and this was a good opportunity for us to brush up and review our knowledge and make sure that we have all our bases covered. Special thanks[…]
Our collaboration with Theoretik filmed at Simon Fraser University. It’s our first experiment using 360 video and special effects.
During the 2016 Global Game Jam, our team decided to tackle a space in VR that hasn’t been explored to great depth and that was the platformer genre. It was a challenge because traditional cameras and actions that people are familiar with may not be easy to translate directly into VR. We had to come[…]
Special thanks to FM.ent2005 and Pat Cruz for letting us film in 360 at their workshop in Taipei. The workshop spanned across a week and took places all over the country. Please enjoy the clips below:
We recently participated in the first VR/AR game jam in Taipei and came first place with our game Cactus Piñata! Special thanks to the organizers and the sponsors Cooler Master MSI Gaming. Local News: Mofang
Our first Unity 3D asset is now available on the Unity Asset Store (http://u3d.as/hwB). It is a tool for visualizing normals in the Unity 3D environment as well as flipping the normals on Game Objects so that you can have two sided rendering. Please let us know what you think and how we can continue[…]